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Anatoly Uvarov
Anatoly Uvarov

Void Menu V1.51 BETTER


With the core Action! Library window routines complete, I moved to converting the menu routine, and the first gadget. The menu routine converted is MenuV(), which is a vertical stacked menu. The first gadget to be converted is GAlert() which simply displays a message in a window and waits for a keypress.




Void Menu v1.51



However, if we set up public getter and setter methods to update (for example void setName(String Name ))and read (for example String getName()) the private data fields then the outside class can access those private data fields via public methods.


A package in Java is used to group related classes. Think of it as a folder in a file directory. We use packages to avoid name conflicts and to write better maintainable code. Packages are divided into two categories: Built-in Packages (packages from the Java API) User-defined Packages (create your own packages)


13. Timed Waiting: Sometimes, waiting for leads to starvation. If thread A has entered the critical section of a code and is not willing to leave that critical section. In such a condition, another thread B has to wait forever, which leads to starvation. To avoid such conditions, a timed waiting state is given to thread B. Thus, the thread lies in the waiting state for a specific period, and not forever. A real example of timed waiting is when we invoke the sleep() method on a specific thread. If the thread is in the timed wait state then the thread wakes up and starts its execution from when it has left earlier.


Synchronization is a process of handling resource accessibility by multiple thread requests. The main purpose of synchronization is to avoid thread interference. At times when more than one thread tries to access a shared resource, we need to ensure that the resource will be used by only one thread at a time. The process by which this is achieved is called synchronization. The synchronization keyword in java creates a block of code referred to as a critical section.


Constructors are not properties of a class. Hence they cannot be inherited. If one can inherit constructors then it would also mean that a child class can be created with the constructor of a parent class which can later cause referencing error when the child class is instantiated. Hence in order to avoid such complications, constructors cannot be inherited. The child class can invoke the parent class constructor by using the super keyword.


This glitch is breaking the game on version C1.51. If anyone enters a void gate in this version of the game you will be stuck in the beta island unable to move or use the menu. This issue is said to be corrupting player data.


This appeared in the disastrous 3/16/18 Update and was the worst glitch in Booga Booga. This was caused by people going to the spawn island which was in the ocean (which Soybeen should've fixed a long time ago, luckily he patched it later) and killing the people who joined and spawned in that area. This caused people to quit and complain. This was patched in a later update, so when people come to the spawn island, your health is infinite, and you can't die. As of now the spawn island can still be found in a corner of the map near Ice Island, but there is an invisible barrier which blocks players from entering. This glitch has revived when the invisible weapon glitch became a thing. Luckily, this only occurs in the void where players need to choose the weapon they want to hit with and press the attack key. (Left Mouse button). Even Better, it now completely patched in both the void and the overworld since it only works with the original Invisible Weapon Glitch. You can glitch onto the spawn island in the 2018 and 2019 editions, but you cannot hurt players, only combat-log. However, this does mean you can get their stuff if they leave while combat logged.


This glitch has been around for a very long time. Basically, when a player spam ate too much Sunfruit they would instantly die. Many players thought this was actually intentional, but all along it was just a glitch. It was fixed in the Void Patch Update. The sentence "It was fixed in the void patch update" is probably wrong, as many people have eaten lots of sunfruit without dying before the void patch update. The date this was patched is unclear.


This glitch is when you have void armor on, but your voodoo doesn't regenerate. Players seem to think now that only VIP Servers and The Void Dimension now only regenerate Voodoo with Void Armor. In order to fix this (not permanently, for the time you stay in your server), you must wait until the usual "infinite hunger glitch" wears off (just stay in server), and then Void Armor will then regenerate Voodoo.


Sometimes when you combat log against a player, you lose your void/god bags(depending on which one you were wearing when combat logging) If you were wearing your god bag, you lose your void bag(if you own one) and vice versa. This glitch does the most damage when your God bag disappears. In case of this, have materials for an extra ready.


At the moment there is a iron bug in the void active, where when you drop iron it doesn't drop to the ground. this makes player be able to stack up and climb to the spawnpoint and spawnkilling players who just joined.


Planted Jelly Trees are only giving 1 jelly instead of 2. As Jelly Trees are planted using 1 jelly, planting them is now meaningless and makes it easier to lose jelly if you get raided. Now that the void is gone, this is a problem, as you can now no longer obtain more jelly.


I am having an issue compiling Mobotools library with an ESP32. I am currently using an Arduino Mega and everything works fine using this library, however I wanted to consider using an ESP32 because it is faster and would enable me to run multiple stepper motors at a high speed and also use multiple timers to avoid code blocking.


I've installed the CP210 VCP_Windows driver, installed espressif board manager, added board manager url ( -esp32/gh-pages/package_esp32_index.json), selected ESP32 dev module in the Arduino IDE boards menu. The board works as I tested it using a buzzer and blink test, however I had to link a 10uf capacitor from EN pin to ground pin to force it into boot mode.


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Is it now possible to run ESP-Now together with WiFi in STA mode?My last state was: ESP-Now and WiFi must share the same channel and the channel number must be 1. Even when the router starts a connection at channel 1 in STA mode, if the router changes the channel to avoid traffic collisions, the ESP-Now connection breaks.


The hull below the waterline, along the main armour belt, formed the side protection system (SPS). It was subdivided into a series of longitudinal compartments in a void-liquid-void layout; the outer and inner were filled with air, and the middle compartment with liquid (fuel or water). The outer hull plating in the region of the SPS was thin to reduce potential splinter damage from a torpedo. The outer compartment of the SPS was normally an empty or void space (containing only air) and this allowed the initial explosion from a torpedo to expand while minimizing damage to the ship. The centre compartment was filled with oil or seawater and this spread the pressure pulse over a larger area while the liquid contained any metal splinters that were created from the torpedo explosion. The inboard compartment was another void space and served to contain any liquid leaking from the liquid layer and any remaining pressure pulse from the torpedo explosion. Inboard of the final void space was an armoured bulkhead which varied in thickness from 1.5 in (37 mm) over the machinery spaces to 1.75 inch (44 mm) abreast of the magazines. This bulkhead formed the "holding bulkhead" and it was designed to resist the residual blast effects from the torpedo hit. If this final inner bulkhead was penetrated a further set of subdivided compartments would contain any leaks; inboard of the holding bulkhead the ship was highly subdivided into small compartments containing auxiliary machinery spaces.The SPS void-liquid-void layer was generally about 13 feet wide, and the auxiliary machinery spaces added approximately another 8 feet of space from the outer hull plating to the major machinery spaces. The only exception to this was abreast A and B Engine Rooms, where the auxiliary machinery spaces were omitted, but another void space, about three feet wide was substituted in its place.[45]Above the SPS, and directly behind the armour belt, was a series of compartments, typically used for washrooms or storage spaces, which were designed to allow for upward venting of overpressure from a torpedo hit. This scheme was designed to protect against a 1000 lb warhead, and had been tested and found effective in full-scale trials.[46] The SPS was also a key component of the ship's damage control system, as lists resulting from flooding could be corrected by counterflooding empty void spaces, and/or draining normally liquid filled compartments. In the case of the loss of the Prince of Wales these spaces were used for counterflooding to reduce list.[47] 041b061a72


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